There’s much to report! EGGS, for the most of it!

As you may know many of the available races, namely the ones laying eggs, are getting this exclusive mechanics to deliver their Progeny.

We’re talking about (currently):

  • Kobolds
  • Insects
  • Moths
  • Driders
  • Lamias
  • Dragons

Until last week the system that was in place included eggs as items and an incubator and you needed to place them into the incubator using a menu in order to hatch some babies from it.

As I kept working on it I realized that couldn’t do, it would have been too complicated to store the mother’s traits in items you can get in multiple copies, making the trait inheriting system not work with egg-laying races.

A kobold egg. All the races will get unique ones.

The only solution was to deal with eggs in the same way as more famous (for now!) games do.

When an egg is laid it will be placed in your party (or in the Progeny bank if your party is full).
The kid IS already inside, you’ll just need to walk around in the world map in order to hatch it!

Of course, while waiting for Drider, Wyvern and Lamia Princess to be impregnable, you will be able to find…

  • NPCs of these new races in the usual meeting spots!

  • Eggs hidden around the Kingdom!

A hidden egg you may find in a cave or a cliff won’t tell you about the mother’s race, while the ones you get straight from the mother’s womb(!) will tell you at least the race of the kid!

I’ve already planned many different patterns you can use to identify what’s inside the egg though, so you can prioritize hatching one over the others if you have more than one egg with you.
Once the content is hatched you’re set! With the new system of trait inheritance you will be able to start working on that ideal monstergirl you desire.


Now I’m off organizing your egg hunt for v0.15!

That unique dragon egg will be so hard to find…

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