Figured it could be useful to have it here!
One of the new features introduced in Princess & Conquest, aimed to make the start of your own playthrough always different, are the traits you’re able to pick at the beginning of the game (if you play the intro, the Guild Clerk will prompt you to this choice)!
Here’s all of them and what they do!
+2 Affinity with reigns ruled by a Human!
Normally we’d be talking about Human, Harvest and Desert IF she doesn’t start as a succubus!
+1 Strength and +1 Dexterity!
+1 Endurance and +5 Kingdom Lewdness!
+1 Intellect and +2 Diplomacy score between all Reigns!
This helps starting the game in a peaceful situation, making it unlikely to have wars declared in the first days!
+2 Affinity with reigns ruled by a Monster!
Normally we’d be talking about Slime, Insect, Goblin and Moth!
+2 Affinity with reigns ruled by a Beast!
Normally we’d be talking about Cat, Mouse and Rabbit!
Goblin also counts as a Beast if in her bugbear form.
+2 Affinity with reigns ruled by an Undead!
Normally we’d be talking about Golem, Skeleton and Ghost!
Start the game with 1 additional Dowry, randomly chosen!
This opens up a lot of possibilities, as you could even get some of the hardest ones to obtain right as you start the game, like a MYSTERY BOX or Queen’s Milk (there’s 47 possible ones)!
Start the game with 1 additional ♥ Relationship point with every Princess!
Start the game with Fish Lungs and +2 Affinity with reigns ruled by Merfolks!
-1 Affinity with the other Reigns.
Every time you sleep in a different place compared to the previous night, +1 Kingdom Lewdness!
Every time a Reign declares war to someone, +2 Affinity with that Reign!
Start the game with 1 Filled Princess Urn!
Start the game with a complete set of Bones!
That includes 2 Horns, 1 Ribcage, 1 Extra Bone, 4 Skeletal Arms, 1 Skull, 1 Creepy Skull, 1 Sharp Skull, 1 Demon Skull!
I’ll keep this section, in the Mechanics part of the Wiki, updated as we add more of them!