Long-awaited, finally we have our own library to generate Dragons!
These will be used to generate random looking NPCs, Custom Dragon Princesses and a new Progeny line!

With this new addition we now have close to 100k differently looking NPCs, between:

  • Kobolds
  • Humans
  • Slimes
  • Golems
  • Insects
  • Skeletons
  • Succubi/Satyrs
  • Ghosts
  • Goblins
  • Moths
  • Cats
  • Dogs
  • Mice
  • Rabbits
  • Driders
  • Lamias
  • Dragons

It’s really starting to feel like I wanted from the beginning, a world with a lot of secrets and always different looking characters to discover and to interact with!

But let’s cut to the good part! I’ve selected only a few of the possible outcomes, that are close to 5000 for this race alone!

The portraits are huge, you’ll normally be able to see them only from the waist up. Such a shame! Luckily there’s menus that show the whole body~

Seamen’s Demon

 

Gotta admit that meeting one of these girls (or guys) while casually traveling around the Kingdom… aaaah if I get hyped myself it must be a good sign, right?

If you choose to play with Custom Dragon Princesses the colour won’t be randomized (so that you won’t end up with a red coloured ice dragon) and they’ll always be of the “winged” kind, but all the rest will be drawn casually by the assets at their disposal!

That being said, all the other dragon NPCs will have completely random features, sometimes influenced by where you happen to find them, but that’s it!

With dragons we’re done with the Progeny for all the breedable races in Princess & Conquest up to v0.16, when Wyvern Princess will join the cast!
For now let’s focus on v0.15’s release, the drought will end soon!

You think we were done with the new reign? There’s much more to show, without spoiling what’s happening behind the scenes!

The Scarecrow Fields around the Harvest Village are so so vast, to the point that, long before the Knight’s visit, the royal family had to resort to golems to guard them from enemies and to make it easier for the farmers to work the land.

That’s an… extreme windmill! Who could have built it?

The Scarecrows are their special golems and combat units, while most of the men in the reign are employed as Farmers!

The loyal and the mindless servant of the Harvest’s Royal Family!

These guys are not among the brightest sparks in the fire, but they get the work done and are loyal to their very core to the Princess, albeit for different reasons!

One of the Harvest Princesses of the past even managed to end the war for the Scarecrow Fields with the pumpkins!
Since then everything around there was peaceful, the people worked hard to keep the reign afloat and the harvests never failed to deliver.

In the meantime, shrowded by the wheat fields, something started to move under the surface of the Harvest Reign.

Simple-minded and weak humans controlling armies of golems and monsters?
Having said creatures work and guard the land during nighttime while their “masters” are comfortably resting in their beds?

What if, on top of that, someone discovered that the Reign’s Princess isn’t actually a “she“?

Then THAT guy arrives and ruins it for everyone!

Good things never last, and a pumpkin with an above average intelligence can easily rile up his companions to lift the forks against Harvest Princess!

Down with the deceiver!

Humans cannot rule over the Scarecrow Fields!

I’m tired! Can’t someone else do it?!

A true Princess should lead us and the Harvest Reign!

“A new Princess! A new Princess!”

This is the final preview for the Harvest Reign, I don’t think I missed anything, but there’s more characters that you’ll be able to discover only by playing v0.15! I really hope you’ll enjoy it, the Team is working really hard to deliver something enjoyable!

Sup everyone! Princess rework posts will resume very soon, possibly tonight I’ll post the new Desert Princess, then Goblin and Golem will follow!

I realize I’ve been working pretty much continuously without sharing much about it, time to fix this!

GAMEPLAY CHANGES

Attributes

This change is bigger than it seems, and envelops many aspects of the game.

The Princesses now will have attributes, possibily varying if you’re using Custom Princesses instead of the Classic ones.

The Attributes (the grouped ones are usually mutually exclusive) are:

  • Living
  • Undead

 

  • Human
  • Beast
  • Demon
  • Monster

So, while Harvest would be Living/Human and Slime would count as Living/Monster, the default Skeleton would be Undead/Human while a custom Skeleton looking like

would be Undead/Monster.

This classification comes in handy to explain how certain mechanics work differently for different races.

While Living characters can normally reproduce, Undead ones are not that lucky.
Living beings, just like you and me, require food to survive, but Undead ones don’t!
Beasts reproduce faster, Monsters have varying speeds to deliver (some of them, like Slimes, will deliver faster than beasts from the next update), Humans need longer times.
Demons and Monsters are bad at dealing with other beings (meaning lower Diplomacy scores), while Humans and Beasts are more courteous.

And so on…

Wealth

A Reign’s Wealth  won’t increase as time passes anymore.

A Reign’s Wealth  won’t increase its Army  or Defense  score anymore.

Now that there’s mechanics that regulate slave trades (goblin), food trades (harvest), customs (mouse) and war expenses, together with more events that can change a reign’s wealth (like during Tea Parties) I’m ready to leave it to these game’s features, without having Wealth go up by itself after set times.

  • War Expenses

From now on armies will require Wealth  to be maintained for long times.

When a reign depletes all its Wealth  its population will slowly start to drop.
If the population (you can see it in the Status Screen) reaches 0 that reign is defeated!

Conquering a city from another Princess rewards the conqueror with 1 Wealth , conquering her capital gives 1 additional Wealth !

  • Food

Let’s spill it out .
Harvest Princess is a good-willed, simple-minded, cutie.

She produces most of the food and crops in the Kingdom, to the point that she could starve half the Kingdom if she wanted, getting rich by selling fresh vegetables and flour to the ones willing to pay.

BUT… she has the golden heart of a Princess, that wouldn’t be the right thing to do. Screw Machiavelli.

She sells at fair rates what she produces to all the other Princesses, stopping () only if they’re at war with her.

Living Princesses will have a hard time against her, while Undead ones will trample her easily:
The ones that need to eat to survive will gradually lose population with drawn out wars (and gradually recovering Diplomacy with Harvest Princess, realizing their mistakes), despite of their Wealth , unless they’re controlling the Holstaur Dairies!

If they have easy access to milk they won’t starve, even when at war with Harvest Princess!

  • Customs
The new Status Screen~

In the picture above the Harvests Reign is warring () with the Cats!

Harvest is in the Northern part of the Kingdom, the latter is in the Southern one. If either of them isn’t friendly enough with the Mice, they’ll have to pay customs () to the Mice Reign! Their fortress is right in the middle, between the North and the South, the warring armies have to go through there to get to the other side, there’s no way around it! (yet…)

Warring in faraway lands for prolonged times might deplete the treasury () of a Princess but the winner takes back some of it!

  • Slaves

How it worked until now:

A reign getting defeated could have its Princess sold to Goblin Princess as a slave.
The reign selling it would gain 1 Wealth  immediately while the goblins would lose 1 Wealth immediately, to gain it back only when the slave is sold.

How it will work from now on:

A reign getting defeated could have its Princess sold to Goblin Princess as a slave, like before.
The reign selling it would gain 1 Wealth  immediately while the goblins would lose 1 Wealth  immediately, to gain it back only when the slave is sold.

Then the Goblins, depending on the selling price of the girl, could gain 1 or 2 additional Wealth !

Other random events can increase/decrease the Wealth  a Princess has, like good ol’ Tea Parties, “Knight’s INC.” quests, Pirates (another new one) and I plan to have in future more Goods they can trade to eachother!

Harvests Reign

Most of the reign is ready and the hard part of its development is behind, most of the maps are ready, we’re now writing scenes, BGMs and drawing the NPCs that inhabit it.

I won’t spoil a single thing, let’s just say that, dependig on how you play her route out, most of the Kingdom will have to fight for a piece of bread.

Take this free Slime lewd preview and be on your way!

There will be 1 animation for all the colours and the variation will be for legged/non-legged slimes!

As you know, we’re taking a little time to rework the girls of the cast, but while the artists are working I’m also adding and changing stuff you might want to know about!
Let’s talk about all of this while waiting for Princess & Conquest to go live with its first release!

Princess Rework

Right after working on the Drider Progeny, promised for this month, we started reworking all the main cast in our own way, also together with a new member of the Team, Eversor!

In just 3 days Human and Skeleton have been dealt with, we’ll work to keep things moving smoothly like this.
The aim is to make new characters, while keeping the same feeling the old ones used to have!

  • Kobold: In Progress
  • Human: Completed
  • Slime: In Preparation
  • Golem: In Preparation
  • Insect: Not Started
  • Skeleton: Completed
  • Desert: Not Started
  • Ghost: Not Started
  • Goblin: Not Started
  • Moth: Not Started
  • Cat: Not Started
  • Dog: Not Started
  • Mouse: Not Started
  • Rabbit: Not Started

I know you’d like to see dem previews, we’ll likely release the remade Kobold, Human, Slime, Golem and Skeleton for Patrons to see by the end of the month.

Drider Progeny

There’s now a bunch of spiders waiting to hatch, while you Princess & Conquest around the Kingdom!

4000+ different looks for the new race of Progeny! Keep them away from frogs. Please.

EGGS!

You heard it!
Egg laying races (kobolds, insects, moths, driders and… dragons) won’t give birth to living Progeny anymore, the Knight will instead recieve an Egg of said race that will need some time to hatch!

Dear will provide you with what you need in order for your Eggs to hatch: an Egg Incubator that will (initially) allow you to incubate 5 eggs, of any race, at the same time.

Breeding & Rebreeding in Princess & Conquest

Just like Mendel taught, but now done properly!

Before, only breeding with the 1st generations was possible, and the offsprings you got that way could already differ greatly from their own mothers.
Now, through Breeding & Rebreeding, selective breeding becomes possible!

You can choose, between all the Progeny you get from one of the girls, your favourite one, so that the following generations will look like the new mother you chose this way!

You get a rare variety or coloration of a monster (like the human/spider hybrid in gen IV in the picture down here)? If you breed her it will be much easier to get another of the same rare variety!

Eons of breeding later…

This is just the surface of it all, the mechanics underlying the patterns of transmissions of said features will try to simulate as closely as possible what happens in real life.

A brief plunge into madness:

The KoboldSome (Kobold Chromosome)

This will SURELY be included in the instructions manual upon release.

I’ve planned the features to be placed on a single (for now, as long as we have less than ~10 different characters to be inherited) chromosome, for each race.

To keep things even simpler there won’t be one for the Knight, let’s assume he’s some kind of universal breeder, that doesn’t influence the offsprings. In short, this means only the mother will influence the Progeny you get.

By placing the different features on a chromosome you can determine how often 2 characters are transmitted together.

Looking at the one for kobolds you can see that horn and tail shape often go together, this can be good if you want to keep or change both, but it makes it really difficult to keep one, while changing the other!

This isn’t a mechanic that will require too much time to implement, I can deal with it with a couple algorithms at most, but I strongly believe that fun and impredictable things can happen only if you try to follow as close as possible what happens in real life.

Let’s put that degree to use, finally.