There’s a lot of work to do, but that doesn’t mean I won’t go and dig myself deeper in it!
The first location you’ll reach while visiting the shores of the Kingdom! It’s a crucial location to reach all the sea-related Reigns (legally, at least)!
Here’s an early version of the map and the first sketch of the Princess that rules and manages customs in the Port!
It’s a WIP, there’s already many changes I’ve planned for her.
The Hammerhead Sharks are vassals of the Princess of all(?) Seas, they keep the port safe and stop the armies that would like to reach their ruler!
Hammerhead Princess is the top dog in Hammerhead Port.
She and her buff subjects make sure ships are free to come and go freely, provided they’re friends of Sea Princess!
Honest and hard-working, can become scary quickly if you try to trick or elude her. Hammerhead sharks are very territorial, you’ve been warned!
There are many facilities in this area, but my favourite one (and the only one that’s ready! ha ha) is certainly…
The Golden Stump
Hideout (not much hidden) of the hag of the seas, Pirate Princess!
The girl amassed a huge amount of preciouses during her life of raids!
Now that she’s past her prime she has chosen to use part of it for a “good cause”.
Her enstablishment, the Golden Stump, gives work to boys and girls from the Kingdom that lost one of their limbs (just like her)!
“Damaged goods” would have no place in a warring Kingdom, not even to be sold as slaves, but she’s better than that!
They can work in her club, dancing, serving drinks and having fun with their hosts, swarming from all over the Kingdom just to spend time with them!
There’s adult events and unique dialogues for all NPCs races, like usual! it’s a huge work every time, but it’s so worth it!
Do not mind the sharks swimming under the dancefloor, they’re well trained, more or less.
Look at the sea…
I’m really satisfied with this portual area and the characters that you’ll find in it.
Like, really. It’s one of my favourite areas as of today and there’ll be plenty of things to do and see.
It was fun and challenging building it so it would be both credible and quirky, I know you’ll love it.
Back to a more general view, the seas in Princess & Conquest are big enough to host 2 (of the remaining 7) main Reigns:
The Sea Reign
Ruled by Sea Princess, highly civilized, powerful but mostly peaceful, built in order to be able to host water and land creatures.
The Princess rules also over the sharks of Hammerhead Port, so you can expect her to be powerful and intimidanting enough to rule over those fierce creatures of the sea!
If war breaks, the Sea Reign will be reachable by the other Princesses in the Kingdom only if they deal with Hammerhead Princess first!
The Abyss/Deep Sea Reign
Ruled by Abyss Princess, it’s only accessible to water creatures.
Aggressive towards its neighbours, will try to raid the Reigns that made the mistake to put tents too close to the Kingdom’s shores!
While the other Princesses can defend themselves from their assaults, they won’t be able to move their troops underwater and siege the Abyss.
Sea Princess is the only exception to this rule.
While the port is close to be ready, the rest of the Sea Reigns will get done if this biome happens to be the one winning next poll!
I’ll send word when the time to vote comes!
Nobody asked for it, nobody expected it (maybe?), but here it is!
The Music Box you’ll find in the game’s Tavern/HUB has all the BGMs we’ve produced for the game (more than 40 tracks). We’re really proud of all of them!
Another recruitable party member joins the cast! There’s no end to them.
This new girl will be found as you travel to the Underground regions of the Kingdom!
She comes with crazy high defences, pretty much on par with dragons, but also with a tiny setback: she can’t walk!
During fights, if you switch to her, she will be stuck in that spot until you switch her out! Luckily she can throw her shards around, but there’s also a much bigger weapon in her arsenal…
Her outstanding HP/Defence/Magic Defence stats give her usually enough time to charge her Crystal Crash skill, which few enemies will be able to survive!
However, getting hit will slow down the charging process (and compared to the video I’ve increased that slowdown by 50%).
She’s already fully operational and, as Moss before her, she has her own recruitment scene and will have her own unique lines for the Tavern and Campsite!
And now… art dump!
Lamias join the Church of Conquest‘s ranks!
You’ll get to know more about them during the final part of Wyvern’s route and many other future routes will touch the subject.
Mimic Princess’ scene has been reworked to reflect her new looks and animation!
The HUGE TREASURE Dungeon now really has a great treasure awaiting who manages to reach its end, if the MYSTERY BOX, one of the most useful items in the whole game, wasn’t enough!
While all the Dragon Princesses are pretty much ready, we’re waiting for the Queen to join them before showing the whole family! Prepare to remain speechless, I’m sure of it!
In the meantime Rabbit Princess’ new animation is close to be ready, all the quest logs have almost finished being rewritten, there’s a new SEs for the Bone Rattles and soon the BGM for the Queen’s Castle will be taken care of!
The next Princess that will get the Moss and Crystal treatment will either be Knight, Frog or Mimic herself, I’ll take a little time to decide, got more urgent matters to take care of, before that!
There will be much more ART™ to show this month!
Hey! Long time no see!
Just a couple details, then everything I’ve wanted for the launch of Princess & Conquest will be completed, including the new human animations (that come in 12 different flavours~)!
Time to pack it up and have it ready to be delivered at any time!
Once that’s done, I’ll resume adding new content to the game, fleshing out more routes (Skeleton, Ghost and Wyvern) and more big stuff (see the end of this post), but those new features will likely end up in a later version.
That being said, there’s much to show today and much more to look forward to, as always.
Slumbering City and Resistances
Princess & Conquest has plenty of places visited daily by a whole spectrum of monsters, humanoids and the likes, but as you challenge the Knight’s limits to reach the Kingdom’s bounds you’ll find yourself often in deserted, dangerous and gloomy places!
Sure, there’s always treasures to hunt and secrets to discover, but wether or not it is worth the effort you won’t be able to tell in advance.
The Slumbering City is one of those inhospitable places, filled with deadly poisonous gas, which leads us to…
This new column (WIP) in the characters’ menu will be used to show the Resistances your party member has and also abilities that could be useful to travel around the Kingdom.
Poison and Ice Resistance, Flight and Swim are already fully functional!
Some races have one or two of those skills granted from the get go, in other occasions you’ll need special equiments to provide for your needs!
Search for warm clothes, heat-emanating items (like the Chunga Root) or for companions that don’t fear the cold if you want to travel safely the icy regions of the Kingdom!
Turtle Time Magic!
In the long forgotten city, giant remains of dragon-sized turtles are scattered around. They’re big enough for a man to fit in!
While their civilization is now extinct, those giant never aging turtles had unrivalled power in the underground world. It’s been centuries since the calamity that destroyed their city struck, but their powerful magic still lingers in that place.
You know how I prefer to tie metagame elements to ingame events, I really don’t like to break the immersion.
This is the ingame method to restart your playthrough!
There’s many things you can carry over thanks to the MISTERY BOX!
You should take care to plan everything in advance if you want to restart your match!
Enough bugging the Dev! At last the auto-save function is here.
The game will now be automatically saved on Slot 16 every new ingame day, after every game world’s event has finished loading. This way there shouldn’t be unavoidable crashes right after the auto-save!
Finally the weapon we’ve all been waiting for: the Pillow Hammer!
Too soft to resist, your enemies will fall asleep, defenseless, if you hit them with this scaringly effective weapon!
Doesn’t work on bosses though…
20 new challengers incoming!
Saving the best for last!
By this month 20 (!!!) new Princesses, chosen to fit the game biomes we’ve yet to fill, will be created!
The 6 categories are:
- Sea/Deep Waters
Each one of these will have 3 to 4 entries, it’s finally time to prepare for the next Reigns!
Finally humans have their own animation too!
Of course there’s different versions for all the hair/skin colour combinations, there’s all kinds of humans in the Kingdom after all!
We went a little overboard this time, handholding and all.
I’m sorry if someone feels offended by this.
Remember that is always possible to make a voluntary donation or a tip to us, to keep us alive until our funding platforms are back!
Tipping us in here is also much appreciated!
Here’s another piece falling into place!
Slave Auctions before today were only used from the goblins to cash out on the Princesses they manage to get their hands on. Now it’s a whole new story!
If you have a Slaver Pass in your hands, you’ll be able to join the daily auctions the goblins hold in their palace!
The starting “goods” are the races that do not have a reign of their own, namely kobolds, dogs, driders and even lamias.
Without a powerful Princesses protecting them they’re perfect targets for the goblins’ slave hunters!
Of course as your playthrough unfolds all the defeated races will be added to the list of the available ones.
Consider that an auction normally would last 120 seconds, I’ve cut the timer down to 30 seconds in order to shorten the lenght of the video as much as possible.
The starting price for this slime was pretty low, slime aren’t considered that valuable, and that’s the reason why it didn’t get many offers.
As the desirability of the slave increases, so do the number of partecipants and of offers it will recieve!
Desirability is influenced by:
- race’s rarity (from kobolds… to lamias)
- frequency (a race that was often sold in the previous week loses value)
- slave’s level (1 to 10)
- slave’s profession
Now, about “professions”, the most valuable one of course being Princess of the Reign, I’ve come up with a number of them.
These 10 professions reflect how the Parent Stats ( Love, Lust, Power, Wealth) of the slaves have been distributed. We have:
- Warrior ( 10% 10% 70% 10% )
- Bounty Hunter ( 10% 10% 40% 40% )
- Merchant ( 10% 10% 10% 70% )
- Courtesan ( 10% 40% 10% 40% )
- Harlot ( 10% 70% 10% 10% )
- Maiden ( 70% 10% 10% 10% )
- Noble ( 40% 10% 10% 40% )
- Bocca di Rosa ( 40% 40% 10% 10% )
- Wild One ( 25% 25% 25% 25% )
- Gifted One (all unallocated)
There will be surely space for more.
Now, to show how intense they can get, I’ve cheated in order to get a shiny one on the following day’s auction…
And the offers went through the roof.
“There’s something you cannot buy with money” makes no sense to a goblin.
Ok, let’s get this out of the way, since there’s much I have to show and so so little time to do it!
Today we’ll cover:
- Moss Princess and how it’s so easy now to make any character playable
- Upgraded UI for reigns’ military management
- A shitload of new animations for NPCs and completely new ones incoming
This cutie right here!
A new, fully functional, Princess joins the cast! She’s well hidden, so you’ll have to find her first!
She’s kind of a loner, loves dark and cramped spaces, but ends up realizing that she’d better rely on the Knight if she wants to find the perfect place for her to feel at home.
Just don’t leave her in the “horrible” Tavern! Too crowded.
That’s the name of her ability! She doesn’t like to fight at all and if you force her out while there’s enemies around she’ll just…
Only by holding down the appointed skill button (Left-Ctrl is the default one) she’s able to move around and fight while in her “humanoid” form, but just for a limited time.
Normally, in dangerous places, she’ll be that lumpy thing you see above!
Reduced damages, slower movements, but she’s also permanently in stealth mode while in her Lump Form!
You will be able to easily avoid enemies (and guards at the castles’ gates) if she’s in your party!
This isn’t a 1-time-only event, I’ve taken care to prepare the whole system that will let us add playable characters to the game at our leisure!
The ones that will likely follow this scheme in the near future could be some of the most loved Princesses that didn’t make it as “main” Princesses!
Next one will be Crystal, and we’ll likely end up polling more between the many lovely girls we have!
Military upgrades UI
Cleaner visuals and accessibility were taken into account as we changed everything there was to change in order to make Princess & Conquest a new experience for everybody!
The cleaner menus, like this one for the military upgrades, show just that.
The stats you can upgrade by paying up large sums of Swirlies to the rabbits are shown both between the choices and in the UI window by the top right corner.
No risk of getting them mixed up, this way!
I’ve (as I have personally worked on them) just added, editing and recoloring old animations that would otherwise be left unused:
- 3 new animations for slime NPCs (deepthroat + vaginal with short/long hair)
- 1 new animation for goblin NPCs (paizuri )
- 2 new animations for kobold NPCs (nipple-fuck + anal)
- 1 new animation for golem NPCs (thighjob)
- 1 new animation for desert NPCs (footjob)
For a total of ~900 new frames. Truly a work of love.
Akai instead is working on completely new animations for:
- Cat Princess (reworking the old ones and adding the 3rd one for her!)
- Human/Harvest NPCs
- Rabbit Princess
You can judge by yourself: it’s a bunch of stuff!
Right now, as far as animations go, we’ve got all the bases covered, except for Human NPCs and Harvest Princess, that still lack their first animation as of today.
As soon as there’s news I’ll let everybody know! Until next time!
Here’s a couple new mechanics, already completely developed, that I’ve added in the last week.
Simply put: the balance between the living and the dead.
If it rises, during your travels you will more likely meet one of the many living races that populate the Kingdom.
If there’s too many wars, or famine spreading (pestilence soon?), the Kingdom’s Life Force will drop and you will find way more NPCs of undead races!
It will naturally float to reflect the Kingdom’s status but, as you’ll see in this post, there will be other tricks to influence it, for better or worst.
All the wishes for the Putridarium are ready!
- Egg Wish: 1 week duration. Reusable.
- Chicken Wish: 1 time only. Exhausts the Soul. Consider it the parting gift a Princess has in store for the Kingdom.
If a Princess accidentally dies (and you didn’t trap her soul like Bill Murray would have done) you will be able to use the Soul Whistle to get wishes!
Here’s all of them.
- Tea Festival
For a week, doubles the chance of positive events during Tea Parties.
- Army: March!
Increase the Power of all Reigns by 2!
- Slimy Alchemy
For a week, using any healing item could grant a random stat increase to the user.
- Life Outburst
To all your undead Progeny will be granted Life and Kingdom’s Life Force increases by 100!
- Golem Rocks
For a week, breaking rocks can reward you unusual items.
- Impossible Love
Recieve the Galatea set of armor and fist weapon!
For a week, eggs will hatch twice as fast.
- Baby Boom!
Increase all Reigns’ Population by 200!
- Killing Wish
For a week, killing enemies has a chance to increase your Affinity with Undead races.
- Death: March!
Decrease the Kingdom’s Life Force by 200!
- Corruption Resilience
For a week the Corruption of your party members won’t increase during fights.
- Kingdom Erotica!
Increase the Kingdom Lewdness by 30!
- Impregnable Nights
For a week, no Reign can fall by siege during night-time.
- Soul Transfer!
Resurrect one dead Princess under your control!
- Goblin Shark
For a week, increase the Swirlies gains by 25%.
Increase the Wealth of all Reigns by 3!
- Rising Dark
A week-long night.
Increase all Reigns’ Diplomacy by 5!
- Cat Nap
For a week, sleeping in inns grants your whole team a 10% bonus to all stats! Reverts if you sleep at the Campsite or you’re outside at 6 a.m.
- Black Cat Curse!
Curse the Cat Reign! Who’s controlling it may suffer grave losses!
Those pesky moths don’t know what they’re in for!
Mouse Princess (currently unkillable)
- Scavenging Talent
For a week, increase the chance of enemies dropping items and equipments by 25%.
- High Walls!
Increase the Defense of all Reigns by 2!
- Motherly Instinct
For a week, increase the quality of the newborn Progeny.
- Heir Rush!
Every Princess still sitting on her throne will get pregnant!
- Sunny Disposition
For a week, only Hot days and no Food shortage for any Reign.
- Fertile Lands!
Two new Fertile Fields will appear, granting Food to the Reigns controlling them!
I will now proceed to add an additional page to the Status Screen, to show hidden stats like the Kingdom Lewdness, the Life Force and more. It won’t be available from the beginning of the game, but it will prove itself useful if you want to tune the Kingdom as you wish!
Coincidence or not, it’s all about dead stuff! Let’s cover some of the changes made during these Holidays!
Skeleton Princess rework
Skeleton gal got most of her questline rewrote, together with the addition of a new dowry!
Even more importantly, her first route is now being added!
Will the Knight convince the spooky lady to marry him?
Only the dead will see.
Ghost Princess rework
This one goes way deeper:
- She’s now completely mute.
- Her reign is now surrounded by a barrier during nighttime, making it invincible and inaccessible.
- You can destroy such thing~
- Her route will also unlock after you successfully break the barrier!
Together with a complete overhaul of her pre-recruitment questline several additions have been made. New hidden areas to visit, new quests and a completely new item that will be shown today for the first time!
Before talking about it, though, it’s better if I introduce:
Under the Chapel you will now find a bunch of coffins, most of the empty at the beginning of the game, except for one.
If one of the Princesses dies during a playthrough her corpse will be sent in one of those coffins and guarded by the Church of Conquest. It will also possible to read about the cause of the Princess’ death by checking her coffin!
And now: how to use them!? Because there’s great power in Princess’ Souls, isn’t that obvious?
If the soul of a dead Princess is still somewhere around the Kingdom, it will definitely answer the whistle’s call!
Keep in mind that if you “accidentally” kill a Princess and take her Soul for yourself, that one won’t be able to reach the Putridarium!
Once they answer the call, you will be able to ask them one out of two wishes, for each little soul! There’s 2 kinds of wishes:
- Egg wish: its effect lasts 1 week. Doesn’t consume the Soul.
- Chicken wish: immediate effect. Consumes the Soul.
- Harvest Princess / EGG: 1 week of sunny weather / CHICKEN: +100 Population to all the Reigns
- Goblin Princess / EGG: 1 week with upped Fertility for all the Princesses / CHICKEN: +3 Wealth to all the Reigns
- Ghost Princess / EGG: 1 week of Safe Nights (no Reign can fall under a siege during night-time) / CHICKEN: Resurrect 1 Princess and recruit her
- Moth Princess / EGG: 1 week-long night / CHICKEN: +5 Diplomacy between all the Reigns
And so on… funny stuff to make every playthrough even more different if someone accidentaly kicks the bucket!
Of course when I said that there’s a coffin already available at the beginning of the game I was talking about Ghost’s, but that doesn’t mean that the whistle will be found on her~
I hope you’re as excited as I am! Happy New Year, we’ll deal with the lawsuit soon and get back building the most fun eroge ever~
On that note, while we wait for Wyvern‘s dedicated animations, she already has 2 made with her unique pallette!
Faun‘s new adult scene will also get added in the first possible occasion, Akai’s giving the finishing touches to his new animation!
Remember that is always possible to make a voluntary donation or a tip to us, until our funding platforms are back online!
Tipping us in here is also much appreciated!
Packing everything up for the upcoming release, that I want to be ready for the moment the lawsuit is over, but that’s no fun for the most part, so I’ve already started working on more on the side.
These additions won’t push the date further ahead, I’ll just put them on hold if I don’t manage to finish them up in time, so enjoy the preview and don’t forget to send us your feedback~
- Personality: Hikikomori
- Location: ???
- Ability: Agoraphobia
Didn’t see her coming, huh? Well, that’s part of her charm!
I’ve come out with a (much) faster way to make secondary Princesses playable and she’s our test subject! Consider her as a special looking Progeny, because that’s how she’ll be treated by the game engine.
She will have her own dialogue lines being played while she’s at the Campsite or in the Tavern and a very special ability, but that’s it for now! No additional work is required to have her ready to be recruited in your team!
I’ve almost finished rewriting the dialogues and events regarding Skeleton Princess, the english was terrible and I needed to prepare the way for her new dowry, the Bone Rattles!
The rattles already work perfectly, I just need the “Samba!” visual and sound effect to call myself 100% satisfied.
As you can see by the HUD in the top-left corner the “Samba!” ability replaces the Player’s (so no shield block for the Knight, or dodge for Kobold), but that’s the only setback to a deliciously OP dowry~
I’ll start reworking in the same fashion Ghost Princess next week, but her reign has already got an important new upgrade!
During nighttime, as long as you haven’t dealt with its cause yet, her Mansion will be surrounded by a barrier that makes it inaccessible!
More about it:
- You won’t be able to enter her place, not even during sieges
- Enemy reigns won’t be able to conquer her reign by sieging it
- During daytime, or after you destroy the barrier, the Mansions won’t have that bonus anymore
- All the other places in her reign will remain accessible, regardless of the barrier (you can see in the .gif above how the Inn is not surrounded by the barrier)
Besides what presented today, I’d rather not add anything more to v0.16, the first playable version of Princess & Conquest, so I’ll keep some of the new content we are preparing locked until future releases, when I’ll have time to test it out thoroughly.
Christmas will be a busy time, but there will be surely more updates on our status by then.
Since our Patreon page is down we’ll be working on the game without being crowdfunded until we’re able to put it back online.
However, if you’d like to help sustain our livelihood until then, consider making a donation! It would be greatly appreciated!